Wednesday 2 May 2012

Bastion

Part of XBLA's Summer time of Video marketing before launching on PC, Bastion found both crucial and professional achievements, successful over 100 prizes and promoting over 500,000 duplicates by the end of 2011 - over 50 percent of which were the PC edition.
The stages all have fantastic art design, and are gorgeous to look at. The soundtrack was similarly fantastic and, although not initially designed, was launched for electronic obtain due to fan need, which will marketed over 30,000 duplicates by Nov 2011.

Praise was also granted to the game titles narration, which was smartly used to tell the tale without pulling gamers out of the measures. Hopefully Kojima performed it.
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